Mordheim

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Mother of All Wyrdstone Campaign Starting!

Player Warband Name Warband Race

Karen Jarosz

Shrek and Donkey

Orcs & Goblins

Bill Capelli

Eaberk's Outcasts

Dwarven Treasure Hunters

Richard M.J. Jarsoz

Lost Souls

Tomb Guards

Matt Erbe

Clan Eshin

Skaven

Dave Erbe

Rangers of Doriath

Outlaws of Stirwood

Steve Lazok

Evets Kozal

Undead

Ian Thompson

Ron Huebal's Army

Beastmen

Daniel Mahen

Chef Basil Sartos' Mates

Hobbits

Jim Martin

Merry Band of Misfit Popes

Skaven

Bobbie Z

????

Phil

????

 

 

 

Intros

 

Rangers of Doriath

I have travelled now for five months, along with my loyal men, to the city of Mordheim. And now, it is only the beginning. It seems that the resolve of the men who have survived is failing, and so it is up to me, Barahir son of Baragund, to restore the glory to our people. Many long years have past since the fall of our beloved home, and we have become outlaws, and out casts of society, but we will lay in the shadow no more.

Our fair kingdom of Doriath was once the mecca of the northern woods, before the dark times, before the skaven. When fell upon the city in hoards, destroying and infecting everything, hundreds were killed, and thousands enslaved. And yet only a few survived to flee into the wilderness. Therefore, being the Captain of highest rank, I am now the highest noble of Doriath, with me are my loyal rangers, the last true men of the northern wood. And now finally we have come to the fabled city of Mordheim. It is here that the new Kingdom of Doriath shall rise. For Mordheim contains enough riches and wealth to outfit what is left of my men with new equipment, so that we may take back our beloved homeland. I travel with no more than 20 strong men and boys, and we guard 75 women and children. From my force I have chosen my best warriors to aid in hunting for riches. There is Beren, who is our last cleric and holyman, Bregolas the wise, Ragnor, Gorlim the ugly, Arthed the young, and Hathaldir the wise as well as myself.

 

 

 

Lost Souls

Games Workshop - Tomb KingsIt started many years ago! I 'Nob and two of my trusted acolytes were banished from our goblin camp for practicing magic! So we wondered into the desert and came across an evil human (our kind of evil) who appreciated the skills we possessed.   This human Prince Tut Tut was at war with his brother over the throne of some forgotten desert city. We lost, but the promise of an afterlife enthralled me and my acolytes.

Having our bodies preserved we have risen to help Prince Tut Tut win his City in the Desert.....

500 GC - Tomb Guardians Warband Lost Souls
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Tut Tut (Prnce) 1 4" 4 3 4+2 5 3: OOO 3 2 8 - 20 165
Free Bronze Dagger; +1 armor save, or save of 6+ if the model has none.; 2-Handed Weapon (x1); Leader: Any model within 6" of the Tomb Lord may use his leadership instead of their own. Undead, Shambling, Flammable.
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
'Nob (Liche) 1 4" 2 2 3 3 1 3 1 7 - 8 85
Free Bronze Dagger; +1 armour save, or save of 6+ if the model has none.; Serpent Staff; The Liche Priest is a Wizard and uses Mortuary Cult scrolls. Undead, Shambling.
  1. Menkare's Scroll of Urgency A single Skeleton Soldier within 6" may immediately move up to its max Movement (4"). If this takes the model into base to base contact it counts as charging.; Difficulty (x6) [0]
  2. Horrebe's Curse of the Mummy One model within 18" in hand to hand with a mummy gets -1 to hit, -1 to wound, and -1 on armor saves. This lasts until the beginning of the Tomb Guardians next shooting phase.; Difficulty (x8) [0]
  3. Tawosret's Scroll of Tomb Dust One warrior within 12" is automatically knocked down. This spell only affects a living model.; Difficulty (x7) [0]
  4. Neferre's Scroll of Quaking Horror One model in 12" must pass a Ld test or flee 2D6" away from the priest. Each recovery phase he must pass a Ld test or continue to flee. Does not affect undead or creatures Immune to Psychology.; Difficulty (x7) [0]
  5. Merneptah's Scroll of the Scarab Song A single model within 8" suffers 2D6 S1 hits. The model may not be shot at for the rest of the shooting phase, fight or be fought in hand to hand phase. If already in hand to hand, move him 1" away. Unless he takes a wound, the model counts as just having stood up the next turn.; Difficulty (x7) [0]
  6. Djedre's Summonation of the Vengeful Dead One Skeleton Soldier that has gone Out of Action may return within 6" of the Liche Priest. Cannot be placed directly in hand to hand combat.; Difficulty (x5) [0]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Bone Head (Acoly) 1 4" 2 2 3 3 1 3 1/2 7 -   23
Free Bronze Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1); Undead, Shambling
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Pointy Hat (Acoly) 1 4" 2 2 3 3 1 3 1/2 7 -   23
Free Bronze Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1); Undead, Shambling
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Skeleton Warrior 2 4" 2 2 3 3 1 2 1 5 5+   110
Free Bronze Dagger; +1 armour save, or save of 6+ if the model has none.; Bronze Spear; Bronze Breastplate; Shield; Undead, Shambling, No Brain: Never gain experience. Do not require water.
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Skeleton Warrior 2 4" 2 2 3 3 1 2 1/2 5 6+   70
Free Bronze Dagger; +1 armour save, or save of 6+ if the model has none.; Bronze Sword (x1); Shield; Undead, Shambling, No Brain: Never gain experience. Do not require water.;
Treasury:
Gold Crowns: 24
Wyrdstone Shards: 0
Stored Equipment:
Helmets: 0
Option Footnotes:
 
  Dagger +1 armour save, or save of 6+ if the model has none.  
  Double-Handed Weapon +2 Strength. Always strike last in combat. Requires 2 hands to use.  
  Flammable Flammable: Any hit from a fire based attack causes double the normal number of wounds.  
  Light Armour 6+ Armour Save.  
  Mace Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.  
  Serpent Staff Serpent staff can come to life at a word. The staff always attacks first in close combat, making a single WS4 S4 attack. The staff attacks which these characteristics, not those of the Priest. While the staff is two handed, the liche priest can parry with it.  
  Shambling May not Run (but may charge as normal).  
  Shield +1 Armour Save. -1 movement if used with Heavy Armour.  
  Spear Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge. Unwieldy: may not use a second weapon.  
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.  
  Undead Cause Fear. Immune to psychology (never leave combat). Immune to Poison. No Pain: Treat 'Stunned' injuries as 'Knocked Down'. Do not require water.  
Total Warband Cost: 476 GC.
Notes:
Tomb Guardians always roll one extra die in the exploration phase.
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.

Warband Rating: 68
Number of models: 8


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 4 2 296 204 59%
Henchmen (N/A) 4 n/a 180 320 36%
HiredSwd (N/A) 0 n/a 0 500 0%
Dramatis (N/A) 0 n/a 0 500 0%
Warriors (>=3model <=15model) 8 7 0 500 0%
Special Things Summary 6 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

 

Shrek and Donkey

Games Workshop - Orcs & GoblinsAfter years of being a bodyguard to some the he meanest Orc Bosses I decided to become a Boss myself. The last Boss that hired me had a fairly large following so I challenged him for the position. The subcommanders loved the idea of a good show and gathered around along with the rest of the clan. But it was over as quickly as it began! (Did I mention the Old Boss was an Old and feeble Boss?) The Orcs stood around with their mouths open in disbelief. To consolidate my good fortune I loped a few of the subcommanders heads off to the howl and jeers of the rank and file.

This is how I became the Boss of an Orc Warband along with my trusty Steed (he likes it when you call him that).

 

Clan Eshin

The following passage is an excerpt from a captured Skaven book.

And so the Skaven Clan Moulder asked the Clan Eshin to go to the city of Mordheim, to search for the precious wyrd stones, and replenish their supply from attacking the Kingdom of Doriath in the north. In return the Clan Moulder elders granted a rat ogre to protect the Master Assassin Heskrit. Along with the rat ogre, 3 elite verminkin accompanied the Master Assassin to the City of the Damned.

 

Evets Kozal

Games Workshop - Undead and Vampires

 

EABERK'S OUTCASTS

Eaberk 'Axehand' Stoneshoulder began life in his father's clan along with his brother. Together the two of them became an adventuring team of great renown, until the day that they came across the Hornhelm Mallet. The two brothers were sent to retrieve this ancient weapon by their father. After months of searching, the two young dwarves found the axe. With their trophy in hand, they prepared to exit the ancient tomb of the Hornhelm clan. However, Eaberk had grown jealous of his brother over the years, and decided that is would be fitting if he had an 'accident' on the way back to the clan. What that 'accident' was, no one but Eaberk knows, but it succeeded, a bit too well. Eaberk lost left hand. When Eaberk returned to his father's clan, his father knew right away what had transpired. He was immediately kicked out of the clan. Eaberk spent many years traveling the Old World, not truly knowing direction until the day that he heard of the city of Mordheim. The riches that it contained were said to be amazing, even for a dwarf. Eaberk immediately sped off and searched for other outcast dwarves. In no time he had a force ready to brave the streets of Mordheim and claim enough riches to create of Clan Hall of his own.

 

Ron Huebal's Army

We came from an ocean colony under link. Mr. Hansinger told us to kill people, so we will try ot make him a happy guy!

 

Chef Basil Sartos' Mates

This warband is not made up of professional fighters or a band of grizzled cutthroats. They are not lead by a valiant leader or an evil mastermind. They are not filled with devilish ambitions of gathering wyrdstone to become incredibly powerful. But they pretty good with a bow. This is the story of Chef Basil, his twin sons, and a few good friends in search of the legendary cookbook Cuisinomicon.

Before the twin tailed comet struck Mordheim, Basil Sarto and his twin sons Hughy and Dooey owned a restaurant. Basil of course was the master chef and made some of the best spicy chili in the whole Empire. Hughy and Dooey were his assistant chefs, also called Su-chefs. They did some of the cooking but were mostly in charge of making salads. They had a good business going and plenty of regular customers, mostly halflings. They also made a couple of customers who were involved in some thievery, but Basil knew they were only stealing from those more fortunate then them, pretty much everyone.

Then the day before the comet struck Mordheim some of Basil's old service buddies, from the Goblin Raid of Northern Moot (long story, don't ask them about it cause they will talk about it for HOURS!) visited to have a good meal and talk about the glory days. They decided to stay the night and leave the next day.

Well the next day a comet smashed Mordheim and completely destroyed the restaurant, luckily Basil, his sons, and his service buddies all made it out alive, but most of the population of that area, which were mostly halflings were not as lucky. Basil and all of them met up with some friends from the restaurant, including Allen Phar and Little John Swifthands their thieving friends. So they all moped about the area, Basil started drinking, a lot. But one day a friend, thought to be dead, appears and tells them that a legendary cookbook called Cuisinomicon was found. Basil jumped right out of the drunken sleep he was enjoying at the very word of it.

So now Basil and all his mates are searching the ruined city to find the most sacred cookbook before it is destroyed or taken by someone else. Armed with bows, swords and tons of courage they are destined to find -the legendary cookbook. This begins the story of the first halfling warband in Mordheim.

Merry Band of Misfit Popes

Skaven warband named after popes. These Skaven are viscous rat men and relentless killers. They have been sent to scavenge all Wyrdstones in any possible means.


       Visit my Warhammer 40K site about the Black Templars
or my Warhammer York's Orcs

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