Mordheim

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Mother of All Wyrdstone Campaign Started!

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Chariot Races
Dave won the Chariot Race and as part of the Prize he received the one true map leading to the one true "Mother of All Wyrdstone"!


This is how I got started in Warhammer Fantasy. The Warband Campaign is being hosted by the Jersey Shore Hobby Center in Sea Girt, New Jersey in the spring 2005

Mordheim       Mordheim Warband Campaign

So it begins! Squig Riders

When Snotlings attack... Troll and Goblins
Snotlings make their way across the river. A troll heads down the road to confront the enemy, followed by his goblin allies.
RUN AWAY! The Orcs March To Battle!

A lone wolf rider escapes with his treasure while being chased by a host of enemies.

As the snotlings make their way across the bridge, a unit of goblins ford the river.

Terminators Attack! The "Green Tide" rushes forth!

Chaos Terminators in Mordheim?!?!?!?

A mob of orcs charges into town from the forest.

See more Mordheim Pictures HERE!
Orc Warband Questing Orcs
UnitName ## M WS BS S T W I A Ld Save Exp Cost
T' New Boss (BigUn) 1 4" 4 3 3/4 4/5 2: OO 2 1/2 8 4/5(UH)+ 29 121
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Leader; Axe (x2); Heavy Armour; Helmet; Shovel
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
  Resilient Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. [0]
  Strike to Injure +1 Injury rolls in hand-to-hand combat. [0]
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
  Nervous Condition -1 Initiative. [0]
  Lucky Charm The model may ignore the first hit he takes in every battle. [10]
  Well 'Ard +1 armour saves (included on profile). [0]
  Garlic A Vampire must pass a Ld test to charge a model with Garlic. Lasts one game. [1]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Ugly (Shamn) 1 4" 3 3 3 5/6 3: OOO 3 3/4 7 - 30 311
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Club (x1); Sword (x1); Shovel
  Fearsome The warrior causes Fear. [0]
  Resilient Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. [0]
  3. Zzap! 12" range. Causes D3 S4 hits on the closest enemy, with no armour saves allowed.; Difficulty (x9) [0]
  4. Fooled Ya! No enemy may charge the Shaman during their next turn. If the shaman is in hand-to-hand combat, he may be moved away.; Difficulty (x6) [0]
  5. Luck of Shemtek The wizard may re-roll all his failed dice rolls. The effect lasts until the beginning of his next turn.; Difficulty (x6) [0]
  Tome of Magic The Wizard gains an extra spell, permanently. [225]
  Healing Herbs Restores all wounds lost. Use once at the beginning of the Recovery phase, as long as you're not in hand to hand combat. [22]
  Lucky Charm The model may ignore the first hit he takes in every battle. [10]
  Garlic A Vampire must pass a Ld test to charge a model with Garlic. Lasts one game. [1]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Crimson Axe (BigUn) 1 4" 5 3 3/4 5 3: OOO 5+1 2/3 7 5/5(UH)+ 39 166
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Axe (x2); Heavy Armour; Helmet; Shovel and addicted to Crimson Shade
  Ithilmar Weapon +1 Initiative. [15]
  Crimson Shade +D3 Initiative, +1 Movement, +1 Strength. Lasts one game. After the battle, roll 2D6 - on a 2-3 the model becomes addicted, you must buy him more Crimson Shade before every battle or he'll leave the warband. On a 12 the model gains +1I. [40]
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
  Strike to Injure +1 Injury rolls in hand-to-hand combat. [0]
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
  Garlic A Vampire must pass a Ld test to charge a model with Garlic. Lasts one game. [1]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Windmill (Boyz) 1 4" 3 3 3 4 1 2 4/5 7 5/5(UH)+ 7 104
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Axe (x1); Club (x1); Heavy Armour; Helmet; Promotion!; Shovel
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
  Garlic A Vampire must pass a Ld test to charge a model with Garlic. Lasts one game. [1]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Boyz - Hero 1 4" 4 3 4 4 1 2 2/3 7 -/5(UH) 10 56
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Sword (x2); Helmet; Promotion!; Shovel
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
  Garlic A Vampire must pass a Ld test to charge a model with Garlic. Lasts one game. [1]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Boyz - Hero 1 4" 3 3 3 4/5 1 2 1 7 -/5(UH) 4 46
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Helmet; Promotion!
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
  Resilient Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does not affect save modifiers. [0]
  Garlic A Vampire must pass a Ld test to charge a model with Garlic. Lasts one game. [1]
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Archer (Boyz) 2 4" 4 4 4 4 1 2 2 7 - 14 146
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Helmet
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Archer (Boyz) 1 4" 3 4 4 4 1 2 1 7 - 7 49
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Boyz 1 4" 3 3 3 4 1 2 2 7 - 3 41
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Boyz 1 4" 3 4 3 4 1 2 1 7 - 3 41
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow
Unit Name ## M WS BS S T W I A Ld Save Exp Cost
The Rookie (Boyz) 1 4" 3 3 3 4 1 3 1 7 - 3 41
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow;
Treasury:
Gold Crowns: 43
Wyrdstone Shards: 6
Stored Equipment:
Crimson Shade: 3
Option Footnotes:
 
  Axe -1 armour save.  
  Bow 1 Attack, 24" R, S3.  
  Club Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.  
  Dagger +1 armour save, or save of 6+ if the model has none.  
  Heavy Armour 5+ Armour Save. -1 movement if used with a Shield.  
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.  
  Subject to Animosity At the start of each turn, roll a D6 for every Orc or Goblin henchman not in hand-to-hand combat; On a '1', roll on the following chart; 1) If there's a friendly Orc or Goblin Henchman or Hired Sword within charge range, the henchman will charge it (the nearest one, but Goblins never charge Orcs); After this round, the models are moved 1 inch apart and go back to normal; If there isn't anyone in range, count this as a roll of 2-5 instead unless the model has a missile weapon; if he does, he takes a shot at the nearest Orc or Goblin Henchman or Hired Sword; 2-5) The model may do nothing else this turn, but may defend himself in hand to hand combat; 6) The model must move as fast as possible toward the nearest enemy in LOS (charging if possible); If no enemies are in sight, the model may make an free move immediately; if this takes him into charge range of an enemy, he must charge it.  
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.  
Total Warband Cost: 1122 GC.
Notes:
If the warband includes Goblins, Madcap Mushrooms are common to it.
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.

Warband Rating: 223
Number of models: 12


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 6 0 804 n/a 71%
Henchmen (N/A) 6 n/a 318 n/a 28%
HiredSwd (N/A) 0 n/a 0 n/a 0%
Dramatis (N/A) 0 n/a 0 n/a 0%
Warriors (>=3model <=20model) 12 8 0 n/a 0%
Special Things Summary 30 n/a 328 n/a 29%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

Visit my Warhammer 40K site about the Black Templars
or my Warhammer York's Orcs

War Game Group - The Path to Glory This Gaming Club meets at the Jersey Shore Hobby Center the first Saturday of each month at 6PM.

 

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