1000 Point After Action Reports (AARs)
Cossack vs. German Grenadiers
1000 points - Hold the Line
Plan: Kill Bill! (another really bad movie by the way!!!)
Terrain: All my nice buildings, the nice roads with my lovely
stream down the middle of the talble.....
What Really Happened: I got slaughtered!!! Big
surprise!!!!!!!!!!!!!
Leasons Learned: If your opponent has Anti-Tank Guns in Ambush,
and you know it, Don't double move your only armor
assest! They got blown up sir, on the first turn!!!!!!!!!!!!! Read the setup instructions
very, very carefully!!!!! And never play against Lady Luck when rolling up the
Mission!!!!!!!!!!!!!!!
Italian Armor v. Russian Tankovy (Lee v. John S.)
1,000 Point Game Mid War
Mission: Breakthrough. (Italians Attacking Russians Defending)
Terrain: Typical for parts of Russia, basically flat with some patches of
trees and burned out buildings.
Deployment: The Russians started with one T-34 Platoon on the Table and
one in Reserve. The Italians started with one tank platoon, a 105 battery, an 88 and 90mm
gun, with a tank platoon and at gun section in Reserve.
Plans: Simple, destroy the Italian armor while avoiding the big guns.
What happened: Very simple the Italians put more on the board then the
Russians could kill. The killing zones were limited because of the big AT guns. We ended
up tangling with both armor companies and their at guns. When it all came down to it we
just couldnt kill enough of them and the Italians got an infantry stand on the
objective.
The Italians have great morale and training, so that makes them harder to hit
and break. Combined with German allies, they can be an effective force.
Lesson learned: The big thing here was position of the objectives. The
objective that Lee took was too close to his reinforcement side and the infantry of there
from its vehicle the turn it arrived. Had it been 16" inches from the board edge not
10, I probably could have won the shooting duel.??? Either way it would have been close.
Combatants: The Cossacks and the capitalist Americans!
Mission: Cauldron (1000 points)
Terrain: Peace small town inside of the fascist homeland that
contained a bank we were to find out.....
The Plan: Hang out drink some vodka wait till the war's over.
What Happened: Waking up from my usually hangover. I
found a group of our American allies encamped in the middle of town. I approached
and was fired upon!? I then sent my 2iC in under a flag of truce to find out what the
Americans were doing in our town. This is the story I got.... The American Commander
a guy called Kelly said they were there to withdraw something from the bank in the center
of town. Upon further questioning we learned there was a stockpile of gold in the vault.
Since we captured this town it belonged to Mother Russian. Kelly had other ideas.
The Americans playing bad music took up positions outside of the bank with their
M-10 Tank destroyers. The commander of this small armor force was sort of an "old
ball" and barked like a dog. Must have been kicked in the head as a small child.
I put a call in to be reinforced and a couple of SU-152s made short work of the
lightly armored M-10s. The dug-in infantry was another subject.
To make a long story short. My MG group make it to the objective but was
ripped to ribbons. My first Cossack squad got shot up.... So did the second! My Rocket
Battery finally showed up but got wasted by the American Air Power that arrived every
turn!!!!!!!!! The pressure from the air power was so intense when the Commissar tried to
keep the boys from running they shot him!!!!!!!!!!!!
I was unhorsed (writing this from a hospital bed) so when the pressure was on my
men ran!!!!!!!!!!!! The Company Commissar was already dead at this point but I believe he
would have faired no better. The Americans took their (our) gold and left us to tend to
our wounded.
Lessons Learned: Never trust American Allies! Cossacks are
fragile!
Italian Carri Company v. US Rifle Company (Lee v.
Newman)
1,000 Point Game Mid-War
Mission : The Cauldron (Italians Attacking US
Defending)
Terrain : Typical for parts of Sicily or Southern
Italy; rolling wooded terrain with some burned out buildings scattered about. The Dominant
feature was a large wooded hill in the center of the Battlefield.
Deployment : The Americans choose to defend the large
wooded hill, a decision largely dictated by the scenario set up. They set up their
Mortars, some HMG and M-10 TDs, leaving the bulk of their Infantry to come on as Reserves.
The Italians started with their Heavy Guns (AA, AT & Artillery), leaving their Tanks
to come in as Reserves.
Plans : Simple. Use the Italian Heavy Guns to waste the
American TDs, then come in with the MG loaded Tanks to mop up the Infantry and Mortars.
Life should be so simple!
What happened : The Battle degenerated into a series of
intense "Duels" dictated by the initial setup and the order in which the
Reserves arrived. Starting on the table the Italian Lancia (Big Gun) and the US
M-10s dueled it out. One M-10 and the Lancia bought it. Next the Italian Artillery
went after the remaining M-10, while the Army Air Corps went after the Italian Artillery.
A Draw; the planes couldnt finish off the Artillery and the Guns could never get the
M-10 to do more than Bail Out. Enter the Italian Allied unit, a German Platoon of Pak
38s; they finally did in the last M-10, in turn to be done in by the US Mortars. And
so it went. The Italian Tanks arrived and went after the US Infantry Reserves (trying for
a Company Morale Check), only to be hammered by the Planes. After FOUR arduous hours, the
GM (a.k.a. the US 2iC), called the game a DRAW Victory for the Americans.
(Editor's Note: The time limit, which was exceded btw, is a condition to
ending the game not a victory. As noted in a AAR below the Italians failed to keep the
victory conditions in mind. They needed to capture an objective to win. Failing this the
Americans won.)
Lesson learned: This game brings home one simple
lesson; you either need Heavy Guns or Close Assaults to wipe out Dug-In Infantry. The
Italian Tank MGs and 47mm Guns, and the 75mm Light Artillery, were no match for Dug-In
Infantry and the large number (4?) of US Bazooka Teams made any Tank Assault out of the
question. The only hope was to Break the entire Company, and the Last Man Standing saves
made by the US Player made this an impossible task as well. Firepower rules! A good
lesson.
British Rifle v. Russian Tankovy (Lee v. John S.)
1,000 Point Game Mid War
Mission : Breakthrough. (Russians Attacking British Defending)
Terrain : Typical for parts of Russia, basically flat
with some patches of trees and burned out buildings.
Deployment : The Russians started with one T-34 Platoon
on the Table and one in Reserve. The Brits started with both Infantry Platoons and the
Churchills on the Table with the Bishops in Reserve.
Plans : Shoot up each Russian T-34 Platoon as it
appeared and sacrifice the Infantry holding the Objectives and providing irresistible
Cannon Fodder for the T-34s.
What happened : The Plan worked perfectly until the
British got stupid and Zigged when they should have Zagged. The 1st Platoon
died heroically buying time for the British Tanks to get into position to contest the
Russian advance. The British 2nd Platoon died heroically defending the
Objective, even managing to eliminate one whole Platoon of T-34s that foolishly
Close Assaulted them (Brit AT is much more effective against T-34s than Tigers!).
But the Brit Tank commander took time out to Brew Tea and let the few remaining T-34s get
around them, being the slower tank, the T-34s beat them to the Objective. The Brit
Bishops which had arrived by this time were ineffective (as usual) and so the Russians
won. Had the Brits been able to achieve the desired goal of a Tank versus Tank duel over
the Objective, they might well have won this one!
Lesson learned: STAY FOCUSED ON THE VICTORY
CONDITIONS. The Brits had the Blood Lust and so to try and kill more T-34s they got
out of position and so lost the game. The Russians had wanted to quit after loosing the
T-34 Platoon to the Infantry, not realizing that they still had the means of victory at
their disposal. And a very nice Brit player had to point out that if the Russians just
claimed the Objective (instead of dueling the Brit Tanks) they would win. THREE TIMES in
one game loss of focus by one player had Victory slip (or potentially slip) right out of
their hands. So stay focused on the VC!
British Rifle v. German Grenadiers (Lee v. Allen)
1,000 Point Game Mid War
Mission : Hold The Line (Brits Attacking Germans
Defending)
Terrain : Typical for parts of Sicily or Southern
Italy; rolling wooded terrain with some burned out buildings scattered about. The Dominant
feature was a large wooded hill in the center of the Battlefield.
Deployment : The Germans choose to deploy their
Artillery and some Independent Teams while holding the Tiger in Ambush and their bulk of
their Infantry in Reserve. The British overloaded one side with their two Infantry
Platoons with Churchills as support.
Plans : Simple. Go for broke and storm the objective
before the German Reserves came on. Use everything to try and take out the Tiger,
including sacrificing the Churchills.
What happened : The British Infantry destroyed the
Independent Teams, got into a position where the German Artillery was ineffective and
swarmed the Objective. The Churchills died trying to take out the Tiger. Not surprising;
the best they could hope for with a close range front shot was a Bail and that only on a
"1", whereas the Tiger on the other hand had pretty much a guaranteed kill up to
40" against the Churchills. It was surprising that the Churchills lasted as long as
they did. Repeated Infantry Assaults on the Tiger with the pathetic Brit AT at this point
in the War (even the PIAT is basically ineffective against the Tiger) produced no results
except a lot of dead Brits. When the German Reserves arrived, they swept the surviving
British Infantry from the field. The Bishop 25 Pdr SP Guns were singularly disappointing,
failing to Range-In on the Tiger on several successive Turns and being too slow to close
for Direct Fire; where they would have only been able to Bail the Tiger with flank shots
anyway. Sigh, The Tiger!
It was all about the Tiger. While it lived, the Objective could always
be contested and neither the British Infantry, Tanks or Artillery were capable of killing
it. The one close moment came when it Bogged Down coming out of Ambush, but its wide
tracks saved it!
Lesson learned: This game made a good historical
point; in the mid-war period, the British had no good answer to the Tiger. Note that I
said "good" answer. They do have very expensive 17Pdr ATG, which are immobile,
and so useless on attack. And easily avoided on defense in any sort of terrain such as we
played. With its longer range, the Tiger will usually just stay out of range until it has
destroyed them. The Brits are limited to one PIAT per Platoon, and it is also relatively
ineffective against the Tiger, normal Infantry with AT 2 is useless even in s Close
Assault. It was all about the Tiger.
Commentary: Many have grumbled about the British
Churchills as being "invincible", as this battle proves, they are actually quite
vulnerable to the right weapons. Whereas the Brits have only ONE poor option (17 Pdrs) to
use against the Tigers; the Germans have many from Pz IV, through 88s to
Pak40s and even StuGs. They just have to TAKE them. Further, while the Russian T-34
has trouble with the Churchills, any of the large AT or SP Guns will do them in quite
nicely. As will the American M-10 Tank Destroyers.
At this point in the war, if you want "invincible", look
to the German Tiger Tank! (Editor's Note: The views expressed about the
Tiger Tank being invincible are unfounded and not suported by this website, the league
administrator or any decent player. Just ask the author how he lost a King Tiger to JUST
INFANTRY! Or maybe the British 17 pdrs.) (Editor's Note to the Previous Editor's Note:
Lee is the current point leader!)
Russian
Cossacks vs. German Infantry (Rich vs. Allen)
1,000 Point Game- Late War
Mission: Free for All (Believe It or Not!?)
Terrain: Typical for the Steppes of Russian a few peasant huts
with a large destroyed building on the German side.
Deployment: Typical. My worthless Kats (SP)
were in the back with my Cossack Platoons on the flanks. He had each objective covered by
an Infantry Platoon. His Tiger was playing hide and seek in the middle behind some woods.
Plans: Flank his infantry. Simple. Use my SU-152s to hunt down
and kill his Tiger.
What happened: With some bad advice from his second in command,
the commander move cautiously with this Tiger and nothing much was being accomplished. My
Cossack Platoon on the left advanced and destroyed killed his observer as did my Tachanka
platoon killed this other one! This silenced his artillery for a while. My Katyushas hit
something!!! Stalin loves us! They destroyed one Artillery Piece. The sweeping Cossacks
destroyed another artillery piece and contested the objective. The Germans were very
surprised to learn that they can Assault 8" instead of the normal 4"!!!!!!
Now the German 2iC had to leave the field of battle. The Tiger got aggressive
killed my SU-152s. There was a short tank duel in the middle of the table. The platoon
defending the objective passed its morale check and proceeded to kill the Cossacks one
stand at a time.
Eventually his Tiger ran amuck in my deployment zone. Hey my Infantry assaulted
and forced him back once!!! And the Germans won!
Lesson learned: The Cossack Squadrons can not
sustain an assault for very long. I can combine two before the game begins to make one
large one.... Hummmmm.....
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